

It helps that each character's vignette is a standalone story there are hints and nods toward events from the full game, but they're hardly intertwined as a whole. Out of the car, zombie! You're not called the "Driving Dead!" It's a clever system: 400 Days allows you to determine the order in which these vignettes play out, letting you feel like you've taken an active role in the storytelling process before a story even begins. More than just a means to pull at your heartstrings right from the get-go, this board is also the interface that allows you to choose whose story you play next. While I wish I could say that each of these stories succeeds at that task-two of them fall a bit flat-the best ones carry the slack with aplomb, making 400 Days a worthwhile experience for any fan of The Walking Dead.Ĥ00 Days opens with a bulletin board overrun with notes and photographs, desperate pleas from those who've been separated from their loved ones amid the zombie apocalypse. At 20 or so minutes per character, these vignettes are lean endeavors that attempt to find a harmony between implied subtext and quick, punchy action. No, this downloadable content is something altogether different: a brief collection of snapshots portraying characters who experience very different, very harrowing stories within the zombie-infested American South. This is not the saga of Lee and Clementine, two characters whose relationship grew and evolved over the course of five episodes in The Walking Dead proper. The Walking Dead: 400 Days is a fascinating exercise in rapid-fire storytelling.
