
Starting on tutorial to explain what was said about the buttonsWe will begin to fight against fighters managed by the machine to realize that it leaves us hardly any margin for us to act Let's say he's going to knife for us, so don't cut yourselves and squeeze hard to defend yourselves. We have 4 buttons like punches to pass from punches and the kicks up to the special blows that are divided in two according to their intensity Let's say a long one and a short one so that we understand each other. This is where we we find an experience that we like and that leaves good moments so that we do not leave our opponent for a long time to think since it is sure that it will begin to generate good special blows one after another until it leaves us eating dirt.



Vita fighters stands out for bringing us that fully known experience In these combat games in which we can move our fighter sideways, while with a series of buttons we can deliver some good punches or kicks, or why not, Ryu's mythical “hadouken” blow.
